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Having received 1st class honours for his Masters Degree in Game-Based Learning, and a Graduate Diploma in Higher Education, Paul completed a PhD in frameworks for using game-based learning. Now based in Europe, he combines his knowledge in pedagogy with his development skills to create multi-user game-based learning via the Internet. Paul still finds time to consult to game development companies both in Europe and down-under, is actively publishing and presenting at conferences, and is a guest lecturer on an ad-hoc basis.

Paul’s recent projects include being contracted by the European Commission to research literature on the use of computer games in schools and by Becta, the UK Government’s agency for education technology, to write a report on Game-Based Learning. Both contracts required extensive research and called upon Paul’s knowledge in this arena.

Having been in the industry for over 40 years, Paul has experience with most technical skills in the industry – Networks, Interface Design, Web Programming, and Game Programming. He has programmed in most languages including Assembler, but prefers to use C or derivatives of such .  However, he also has skills in php, java, mysql, etc., having taught programming at University level. Currently, Paul is working with Unity 3D to develop award winning Serious Games and creates developer tools for VR and game creation.



Best use of Games and Simulations for Learning - Gold

Brandon Hall - HCM Excellence Awards


Best Game Business Category - Nominee for Finalist 

SGS&S Awards

Alfred Deakin Award Nominee
Best Thesis

PhD, Education Technology – “Excellence”
Deakin University, Australia

Postgraduate Research Scholarship
Deakin University, Australia

Master of Computing – “Top Student, Overall Excellence”
Unitec New Zealand


Established New Zealand’s first Game Development and Research Laboratory

Unitec New Zealand Innovation

Master of Computing – 1st Class Honors
Unitec New Zealand

NACCQ – Highly Commended Paper Award
Annual Conference, New Zealand

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